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| template<typename OctreeT > |
| Eigen::Vector3f | se::meshing::compute_intersection (const OctreeT &octree, const Eigen::Vector3i &source_coord, const Eigen::Vector3i &dest_coord) |
| | Single-res marching cube implementation. More...
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| |
| template<typename OctreeT > |
| Eigen::Vector3f | se::meshing::interp_vertexes (const OctreeT &octree, const unsigned x, const unsigned y, const unsigned z, const int edge) |
| |
| template<typename BlockT > |
| void | se::meshing::gather_data (const BlockT *block, typename BlockT::DataType data[8], const int x, const int y, const int z) |
| |
| template<typename OctreeT > |
| void | se::meshing::gather_data (const OctreeT &octree, typename OctreeT::DataType data[8], const int x, const int y, const int z) |
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| template<typename OctreeT > |
| uint8_t | se::meshing::compute_index (const OctreeT &octree, const typename OctreeT::BlockType *block_ptr, const unsigned x, const unsigned y, const unsigned z) |
| |
| Eigen::Vector3f | se::meshing::compute_dual_intersection (const float value_0, const float value_1, const Eigen::Vector3f &dual_corner_coord_0, const Eigen::Vector3f &dual_corner_coord_1, const float voxel_dim, const int) |
| | Multires-res marching cube implementation. More...
|
| |
| template<typename DataT , typename ValueSelector > |
| Eigen::Vector3f | se::meshing::interp_dual_vertexes (const int edge, const DataT data[8], const std::vector< Eigen::Vector3f, Eigen::aligned_allocator< Eigen::Vector3f >> &dual_corner_coords_f, const float voxel_dim, ValueSelector select_value) |
| |
| template<typename BlockT , typename DataT > |
| void | se::meshing::gather_dual_data (const BlockT *block, const int scale, const Eigen::Vector3f &primal_corner_coord_f, DataT data[8], std::vector< Eigen::Vector3f, Eigen::aligned_allocator< Eigen::Vector3f >> &dual_corner_coords_f) |
| |
| void | se::meshing::norm_dual_corner_idxs (const Eigen::Vector3i &primal_corner_coord_rel, const int block_size, std::vector< int > &lower_priority_neighbours, std::vector< int > &higher_priority_neighbours, std::vector< std::vector< int >> &neighbours) |
| | The following strategy is derived from I. More...
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| |
| template<typename OctreeT , typename DataT > |
| void | se::meshing::gather_dual_data (const OctreeT &octree, const typename OctreeT::BlockType *block, const int scale, const Eigen::Vector3i &primal_corner_coord, DataT data[8], std::vector< Eigen::Vector3f, Eigen::aligned_allocator< Eigen::Vector3f >> &dual_corner_coords_f) |
| |
| template<typename OctreeT , typename DataT > |
| void | se::meshing::compute_dual_index (const OctreeT &octree, const typename OctreeT::BlockType *block_ptr, const int scale, const Eigen::Vector3i &primal_corner_coord, uint8_t &edge_pattern_idx, DataT data[8], std::vector< Eigen::Vector3f, Eigen::aligned_allocator< Eigen::Vector3f >> &dual_corner_coords_f) |
| |
| bool | se::meshing::checkVertex (const Eigen::Vector3f &vertex_M, const float dim) |
| |
| template<typename OctreeT > |
| void | se::algorithms::marching_cube_kernel (OctreeT &octree, std::vector< typename OctreeT::BlockType *> &block_ptrs, TriangleMesh &triangles) |
| |
| template<typename OctreeT > |
| void | se::algorithms::dual_marching_cube_kernel (OctreeT &octree, std::vector< typename OctreeT::BlockType *> &block_ptrs, TriangleMesh &triangles) |
| |
| template<typename OctreeT > |
| void | se::algorithms::marching_cube (OctreeT &octree, TriangleMesh &triangles) |
| | Generate the triangle mesh using a primal grid marching cube algorithm. More...
|
| |
| template<typename OctreeT > |
| void | se::algorithms::marching_cube (OctreeT &octree, TriangleMesh &triangles, const int frame) |
| | Generate the triangle mesh using a primal grid marching cube algorithm. More...
|
| |
| template<typename OctreeT > |
| void | se::algorithms::dual_marching_cube (OctreeT &octree, TriangleMesh &triangles) |
| | Generate the triangle mesh using a dual grid marching cube algorithm. More...
|
| |
| template<typename OctreeT > |
| void | se::algorithms::dual_marching_cube (OctreeT &octree, TriangleMesh &triangles, const int frame) |
| | Generate the triangle mesh using a dual grid marching cube algorithm. More...
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